in the zip file there is some other s answer to this project but i couldnt run it out in netbean
in the zip file there is some other s answer to this project but i couldnt
in the zip file there is some other s answer to this
there is some other s answer to this project but i couldnt run it out in netbean
in the zip file there is some other s answer
to this project but i couldnt run it out in netbean
in the zip file there is some other
in the zip file
in the zip file there is some other's answer to this project. but i couldnt run it out in netbean.

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Please find the prompt in attachment and help me withNetBean please. in the zip file there is some other's answer to this project. but i couldnt run it out in netbean. Also seems like its lack of main method. I couldnt really undrstand this answer. Could you please help me with the answer that actually works in netbean and explain steps in comments please. Thank you so much Attachment 1 Attachment 2 ATTACHMENT PREVIEW Download attachment 10835413.zip - Preview not available ATTACHMENT PREVIEW Download attachment instruction.docx Boat application. Each Boat has the following attributes: name, speed, angle, and power. The Boat names should be read from a text file “boats.txt”. You can assume there will be a maximum of 100 boats in the file. For testing, use the following boat names in the boats.txt file:Sea Monkey Backdraft Cast Away Nautifish Destiny The application should be able to accept commands from the user. The user has to provide the commands in the following format:<Boat name>, <command> Example:Sea Monkey, power on Sea Monkey, turn left Sea Monkey, speed up The acceptable commands are the following (Any other command should be considered invalid):Command Description power on power up the boat power off power off the boat speed up increases the boat speed by the minimum speed increment 2 mph slow down decreases the boat speed by the minimum speed decrement 2 mph turn left turns the boat to the left by the minimum left turn degree 5 deg turn right turns the boat to the right by the minimum right turn degree 5 deg After each command is entered and executed, the state of the boat should be displayed. For Example:User Enters>> Sea Monkey, power on Program output>> Sea Monkey is pointing in the direction of 0 deg. User Enters>> Sea Monkey, turn right Program output>> Sea Monkey is in 5 deg angle. User Enters>> Sea Monkey, speed up Program output >> Sea Monkey is moving in 5 deg angle at the speed of 2 mph. User Enters>> Sea Monkey, power off Program output >> Sea Monkey is powered off. Error checking:If the user enters an invalid command, a message should be displayed that the command was invalid. If the user enters a boat name that does not exist, a message should be displayed that the boat not does not exist. If the user enters a command that is not in the correct format (boatname, command), a message should be displayed that the command format is invalid.

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